C# Scripts
[HideInspector]
Makes a variable not show up in the inspector but be serialized. https://docs.unity3d.com/ScriptReference/HideInInspector.html
[SerializeField]
Force Unity to serialize a private field. https://docs.unity3d.com/ScriptReference/SerializeField.html
The Start function only runs in the first frame
// Start is called before the first frame update
void Start()
{
}
The Update function runs in every frame
// Update is called once per frame
void Update()
{
}